

Note: Rhykker did include timestamps in his video for each of these items, this is a summary I made - it may not be completely accurate, and the video is more comprehensiveĪll Damage Reduction: Reduces damage from all sources multiplicatively.Īrmor: Sum of armor from various gear pieces, reduces physical and non-physical damage.Īttack Power: Rough estimate of damage output.Īttack Speed: Based on weapon speed and bonuses.īarrier: Temporary defensive layer that absorbs damage.īasic Skills: Default attacks with no resource cost or cooldown.īerserking: Barbarian's temporary buff for increased damage and movement speed.īlood Orb: Health pickup for necromancers.īludgeoning: Damage type dealt by mace weapons for barbarians.Ĭhanneled: Skills activated by holding down the button.Ĭhill: Condition that reduces enemy movement speed, repeated chilling may freeze.Ĭontrol Impaired: Crowd control effects that limit movement, reduced by control impaired duration reduction.Ĭooldown: Skills have cooldowns reduction stacks multiplicatively.Ĭore Skill: Second branch of skills in the skill tree consumes resource and deals more damage than basic skills.Ĭore Stats: Strength, intelligence, willpower, and dexterity main stats for each class.Ĭrackling Energy: Sorcerer mechanic spawns lightning orbs for additional effects.Ĭritical Strike Chance: Chance to deal bonus damage additive bonus.Ĭritical Strike Damage: Additional damage on critical strikes additive bonus, multiplicative with other sources.Ĭrowd Control: Control impairment on player, crowd control effects on enemies.Ĭrowd Control Duration Bonus: Increases the duration of crowd control effects.ĭamage Buckets: Different sources of damage bonuses grouped into buckets multiplicative between buckets, additive within a bucket.ĭamage over Time (DoT): Damage spread over time buffs affect the base damage, dots can stack or refresh.ĭazed: Control condition that prevents attacks and skill usage.ĭexterity: Increases dodge chance contributes to damage for rogue and crit chance for barbarian and sorcerer.ĭistant: Refers to enemies that are not close.ĭodge Chance: Chance to avoid taking damage subsequent bonuses are less effective does not apply to damage over time ticks.ĭual-wielding: Average of attack speed and damage of two weapons.įear: Crowd control effect that makes the target run away.įortify: Damage reduction mechanic, when Fortify value is equal to or greater than current life represented by a red glow.įrozen: Crowd control state that immobilizes the target shatters when killed. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
